Wednesday, December 8, 2010

[E147.Ebook] Download PDF Paranoia: High Programmers (MGP6672), by Gareth Hanrahan

Download PDF Paranoia: High Programmers (MGP6672), by Gareth Hanrahan

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Paranoia: High Programmers (MGP6672), by Gareth Hanrahan

Paranoia: High Programmers (MGP6672), by Gareth Hanrahan



Paranoia: High Programmers (MGP6672), by Gareth Hanrahan

Download PDF Paranoia: High Programmers (MGP6672), by Gareth Hanrahan

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Paranoia: High Programmers (MGP6672), by Gareth Hanrahan

The mandatory enjoyment of Paranoia's 25th Anniversary continues! With this ultra-high-security book, players can forget the troubles of the little people of Alpha Complex. No more hose jobs as Troubleshooters, no more policing the madness that is Alpha Complex as a Blue Clearance Trooper. No, the life of a High Programmer is one of luxury! As High Programmers, players will enjoy the fruits of their labours (and those of everyone else) as the pre-eminent leaders of Alpha Complex. There is no way their plans will be scuppered by Alpha Complex's nightmarish bureaucracy. No way that rival High Programmers will seek to bring about their demise. No way that the citizens below them will revolt. No way that the Computer will find even more insane challenges that cannot possibly be completed. No way at all. Uh huh.

  • Sales Rank: #1310732 in Books
  • Published on: 2010-04-20
  • Original language: English
  • Number of items: 1
  • Dimensions: .60" h x 8.30" w x 10.90" l, 1.45 pounds
  • Binding: Hardcover
  • 176 pages

Most helpful customer reviews

1 of 1 people found the following review helpful.
The Illusion of Control
By Michael Duxbury
Power-fantasies are prevalent in roleplaying, but it’s not my cup of tea. Maybe it’s a British thing, but if my character is showered in glory after triumphing against impossible odds, I’ll find no satisfaction unless I suffered through hell first. Paranoia: High Programmers understands this. It’s playable as a standalone game, sure, but it’s best enjoyed by those who’ve already suffered through the nightmarish hilarities of the Paranoia universe before. Yet being in charge in Alpha Complex remains no insulation from jealous underlings, scheming rivals, or the insanity of your overlord Friend Computer.

In each game the PCs are summoned to deal with a crisis. You quarrel about how to expend limited resources on a range of available minion types, the little guys who actually (theoretically) solve the crisis, whilst the PCs sit at home eating all the pies. You are also buried under a mountain of secret missions from your political allies, agendas you covertly funnel resources into to complete, whilst preventing other PCs from doing the same.

Most sessions start with relatively sensible suggestions for solving the crisis, which are immediately vetoed by players who know the obvious approach interferes with their secret missions. Most sessions end with an utterly ludicrous (if hilarious) “solution”, stitched together like Frankenstein’s Monster to complete as many secret missions as possible; by now, you’ve worked out the only way the other players will accept your absurd demands is if you agree to theirs as well. If, along the way, a PC is framed by the rest of the party and executed for treason, that’s an added bonus.

High Programmers is designed for campaign play. All the rewards for completing secret missions only pay off in future sessions. It’s a shame, because one-offs would seem the perfect vehicle for something this silly (as in Troubleshooters). In a campaign, where the stakes are really high and the pressure of lying to your friends unrelenting, things can be unpleasantly intense.

Luckily, the game relieves this burden with humour. Though the rulebook is overrun with formatting errors, inconsistencies and typos, it’s also rich in the comedy of Paranoia’s setting, and reflects that in both artwork and text. If your gaming group is confident the fun of Alpha Complex will win out over the unyielding pressure and sporadic unfairness of the actual mechanics, then High Programmers has plenty to recommend. Everyone else should at least be wary.

(I never review a game I haven’t played or run. Check out http://michaelduxbury.com/category/reviews/ for more RPG reviews.)

0 of 1 people found the following review helpful.
The Computer is your friend...
By Dan Ellingsen
Paranoia is the only game you need. Paranoia is good. All other games are bad. Play Paranoia. This is a book about Paranoia and therefore good. Everything about Paranoia is good. The Computer is your friend. Buy this book and do not read anything above your Security Clearance. If you read things that are above your Clearance you must be a Commie and need to be terminated. If you read this book and it is above your security Clearance place report to your friendly termination station for processing. Have a nice day, the Computer is your friend.

0 of 1 people found the following review helpful.
suck up to
By Anthony Maurasse
No problems. Book came with a hard cover as part of a new happiness-improving campaign. Other players attempted to frame, blackmail, suck up to, defame, defraud, assassinate, confuse, drug, and interrogate me as a result of this book. Book contained instructions on how to successfully deflect all of these attempts onto the others around me. Working as intended. Hail Computer.

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